package com.mathdroid.model.abilities.specs.sniper;

import com.mathdroid.model.abilities.Ability;

public final class FieldRevive extends Ability {

	/**
	 * Generated UID.
	 */
	private static final long serialVersionUID = -5160395371671868038L;

	public FieldRevive() {
		this.setName("Field Revive");
		this.setIconName("shadowwalk");
		this.setDescription(
				"Used from the player death screen to accept " +
				"the offer to revive you.");
		this.setCooldownMs(500d);
		this.setUsedForOptimization(false);
		
		this.setTrainableLevel(1);
	}

	@Override
	public double getMinPeriodic() {
		return 0;
	}

	@Override
	public double getMaxPeriodic() {
		return 0;
	}

	@Override
	public double getMinDirect() {
		return 0;
	}

	@Override
	public double getMaxDirect() {
		return 0;
	}

}
